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Recess

Recess

A Boxfort Short


Client

Personal

studio

Boxfort

Role

3D Modelling,Texturing, Lighting
Music and Sound Design

Credits

Dave Holm - Concept, Illustration, 2D/3D Animation
Scott Hoch - 2D Animated Textures

Based on the childhood memory of recess and learning through play.

Here’s some stills and process for this Boxfort short I worked on with David Holm and Scott Hoch.

 
 

Stills

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Process

Animation rigging. Using extruded splines so all morphing animation can be done by animating the splines to different shapes. Shape is then procedurally beveled so it always responds to the spline shape.

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Animated textures by Scott Hoch, Redshift Shader Graph. Textures colored using nodes, and layered over wood texture and normal map.

Modeling process in Cinema4D over backplate of illustration.

Modeling process in Cinema4D over backplate of illustration.

Check out the process presentation we did for Mograph Mondays March 2020. Starts at 9:10